Better gaming through discussion

Tuesday, November 24, 2009

New Campaign Pitch Session

Janz:
So...here we go! We had the pitch session. What do you think?

The world is kind of a feudal Japan type world. Though we exist on a decent sized island surrounded by ocean. We have no knowledge of an out side world, or civilization. The towns/city/villages that exist on the island co-exist mostly by leaving each other alone, though communication and trade between them is not impossible. Each town is self sufficient. They do not have a single government that connects them to each other. People follow a belief of family honor and disgrace.

Location of the village which you grew up in. I think you should know this...The whole island is a ring of mountain ridges with separations that lead out to the ocean, I guess it would make it look kind of like a crown. If you stood in the middle of the village and looked to South you would see between two mountian ridges to the ocean, to the North forest. In between that is long grass, like prarie and farm land which the people of the town use for their food. There will be a near by lake that will supply the town with fresh water for drinking and irrigation; the lake will connect to a river that winds more to the center of the island.

I'm sure I left a lot out, but we have a week before we play, so lets keep talking this world out a bit and ask some questions. I remember in the past that worlds we all pitch in to create turn out better because then you each own a little part of and it becomes "our" world not "the GM's" world.

Adam:
Below is some excerpts from a website I have been discussing with Janz...

In relation to Shame-Based Cultures (most eastern cultures):

For many western people it is very hard if not impossible to try and comprehend a culture that is based on "shame", not "right versus wrong". In most western cultures, telling the truth is right and telling lies is wrong. In the Middle East, people don't think of lies as being 'right' or 'wrong.' The question is, "Is what is being said, honorable?" If a lie protects the honor of a tribe or nation, then it is fine. If a lie is told for purely selfish reasons, then it is shameful.

If they act shamefully, then the family or tribe will react against them. Shameful deeds are covered up. If they can't be covered up, they are revenged. It is the unwritten rule of the desert.

In relation to youngsters in Shame-Based Cultures:

In the west, young people are free to act as spontaneously as they want, as long as they are within the framework of right and wrong. They can be loud, boisterous, and happy, as long as they don't break things, or abuse others.

Young people in a Muslim setting are different. Wherever they go, they represent their families and tribes. Young people are not free to act as they want. They must always act honorably, so that the honor of their family and tribe is upheld.

More commentary on Shame-Based Cultures and tribal relations:

In order for shame-based cultures to work, shame and honor are usually attached to something greater than the individual. Honor is almost always placed on a group. This can be the immediate family, the extended tribe, or in some cases, as large as an entire nation; as was demonstrated in Japan just previous to World War Two.

In most Middle Eastern cultures, honor is wrapped up with one's tribe. Everyone grows up within a tribal concept. If someone is from the Beni Hassan tribe, he thinks and acts, and dresses as a Beni Hassan. His actions reflect on the honor the Beni Hassan tribe. If he acts honorably, the Beni Hassan tribe is honored. If he acts shamefully, the whole tribe is shamed. If the act is vile enough, the Beni Hassan tribe will react, and execute the offender, even though he is a member of their own tribe, and perhaps even their immediate family. Thus the honor of the tribe is restored.

If someone shames another tribe, tribal warfare could result, and often only the skilful intervention of a third party ends the strife. Arab lore is full of stories of how wise and skillful men have intervened in difficult situations. In fact, many national rulers gain their fame and reputation from their skills at ending tribal strife.

Finally, my personal comments on all this:

Beyond honor there must be something else that all these tribes share, since Janz does not want to have a government, I think the easiest thing to unify everyone is a common faith/mystic belief system.  We discussed the idea that one's ancestors are the keepers of the afterlife, and that if you are not honorable enough you will be denied access to eternal life with your tribes ancestors.

If we take that one step further, we can say that all the tribes are descendant from the same man, and therefore their ancestors are all common to one another.  This being the case, the tribe grew over time, split, and then grew more, then split again, until there were several tribes all over the island.

Since they all seek to honor their tribe, and their ancestors too they must be mostly peaceful with one another so as not to shame the their tribe or their ancestors.  This would also play nice into that line above that suggests that when shame is wrought on another tribe war ensues.  Honor must be restored and the conflict must be revenged which would end the war, hopefully sooner than later.

5 comments:

  1. I am excited about the game, that pitch session went well. Above, in the body of the blog, I posted my response to your post Janz.

    I don't want to make a habit of adding things to the body of a blog post, but there was so much in my above comments that they wouldn't read very well in the comment bar.

    I am going to see if I can change the template of the blog to allow wider margins for comments.

    Lets start the conversation about the world... what do you guys think of my above comments?

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  2. Janz, you said during the pitch session that our father was going to be the head of the village. Do we have a mother too? Was our grandfather the leader of the town too? Why is our father the leader, what qualities does he possess that makes him a man that everyone would unite under?

    You also mentioned that there is some mysticism or magic that exists in this world. Does that mean there are shaman or something like that? Do we all believe in mysticism or are we afraid of it?

    Is Bauer's character next in line for the tribe leader, or is there some way challenge or rite of passage that he, or anyone else in the village, must go through to take over or usurp the current leader?

    Are we going to have a map for this campaign?

    Are there going to be different dialects so that communication between villages isn't always clear?

    Have we ever left our village?

    What do we trade and why do we give it out?

    What do we import and why do we need it?

    What is the role of children in this culture? Do we sit with our elders and learn stories and morals? Do we work with our parents? Do we train as fighters, merchants, foragers, farmers, craftsmen?

    Answer what you want in the blog and save the rest to be revealed in the first session. Everyone else follow up with comments too so that we get all of our questions on the table before we begin on Thursday.

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  3. I spoke with Janz on the phone, he said three things, agreed they should be posted on the blog for everyone to see.

    1. We are going to play possibly 2 sessions before we make character sheets.

    2. He will answer some of my above questions in the blog before we play tomorrow, and the rest will be addressed as we play.

    3. Some things as we play will be revealed to us as players. Some of it will seem like "duh, we should have known that, or known better" but we will have to remember that we are playing as 10 year olds. We are just coming to that age where we are learning how the world really is. We are starting to see the world through the eyes of an adult.

    Okay, then I told him that I think we should have a character sheet even if we aren't going to build our full character yet. I explained that I thought we should have 1 aspect, and that we should keep track of Fate Points. This way, even though we won't have skill points we can still sway the dice a little bit, and thus allow us to play, instead of just storytell.

    He agreed.

    Thus, Janz wanted me to write that we will have a character sheet on Thursday. Before the session, we need to come up with our 1 aspect. Remember that an aspect can be a goal, a person, a characteristic, an object, etc...

    This aspect will be the only ammunition we have to give the GM for the first 2 sessions. Make your aspect interesting (remember you can drop it later, or modify it when we grow up).

    P.S. Bauer, when you emailed me and said that you liked my questions but didn't have anything to add to them. You should have posted that on the blog. Put everything on the blog, if we don't post the obvious shit, we will never post the tough stuff.

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  4. Ok, I'll be sure to post here. Speaking of posting, I'm probably going to be busy at work tomorrow, so if there is anything important you need to tell/ask me, please email me there.

    Is this one aspect going to be private, or public? I think I know mine already.

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  5. The aspect will be public... I would imagine.

    ReplyDelete

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